Kinematics Fundamentals
Kinematics deals with the mathematics of motion without considering forces. Remember that speed is a scalar quantity (magnitude only), while velocity is a vector (has both magnitude and direction). Vectors are added head-to-tail, and the order doesn't matter.
The essential kinematic equations you need to know are:
- Average velocity: v̄ = d/t
- Average acceleration: ā = v/t
- Distance with acceleration: d = ½at² + vᵢt
- Final velocity squared: vf² = vᵢ² + 2ad
- Final velocity: vf = vᵢ + at
- Average velocity: v̄ = (vᵢ + vf)/2
In projectile motion, remember that horizontal and vertical motions are independent. There's constant velocity in the horizontal direction (no acceleration) and constant acceleration due to gravity in the vertical direction. The path of a projectile forms a parabola, with maximum range occurring at a 45° angle.
💡 For projectile problems, always separate horizontal and vertical components! The horizontal velocity remains constant while the vertical velocity changes due to gravity.
The range equation for projectile motion is: range = (vᵢ²sin2θ)/g






